CRAIHCLGSep 23, 2024

Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games

arXiv:2409.14830v23 citationsh-index: 3
AI Analysis

This addresses cheating in online FPS games for the gaming industry, but it appears incremental as it builds on existing anti-cheat methods with new features and datasets.

The paper tackles cheating in first-person shooter games like CS:GO by proposing HAWK, a server-side anti-cheat framework that uses machine learning to mimic human experts, resulting in shorter ban times, reduced manual labor, and the ability to catch cheaters missed by official systems.

The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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