CVSep 27, 2024

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

arXiv:2409.18852v16 citationsh-index: 10
Originality Incremental advance
AI Analysis

This addresses the challenge of low accuracy and slow training in dynamic scene reconstruction for applications like robotics or AR/VR, though it appears incremental as it builds on existing Gaussian splatting techniques.

The paper tackles the problem of accurate surface reconstruction in complex dynamic scenes with multi-person activities and human-object interactions, achieving improved geometric quality and reduced occlusion issues, as demonstrated by outperforming state-of-the-art methods on real-world datasets.

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the dynamic contents and the occlusions in complex scenes, we present a space-time 2D Gaussian Splatting approach. Specifically, to improve geometric quality in dynamic scenes, we learn canonical 2D Gaussian splats and deform these 2D Gaussian splats while enforcing the disks of the Gaussian located on the surface of the objects by introducing depth and normal regularizers. Further, to tackle the occlusion issues in complex scenes, we introduce a compositional opacity deformation strategy, which further reduces the surface recovery of those occluded areas. Experiments on real-world sparse-view video datasets and monocular dynamic datasets demonstrate that our reconstructions outperform state-of-the-art methods, especially for the surface of the details. The project page and more visualizations can be found at: https://tb2-sy.github.io/st-2dgs/.

Code Implementations1 repo
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