CVJun 26

MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

arXiv:2410.0210322 citations
Originality Highly original
AI Analysis

For researchers in novel view synthesis, this work addresses the overfitting problem in single-view training of 3DGS, offering a general optimization strategy that enhances performance across various Gaussian-based methods.

MVGS introduces a multi-view regulated training paradigm for 3D Gaussian Splatting that prevents overfitting to single views, improving novel view synthesis and 3D geometry accuracy. The method achieves state-of-the-art rendering quality across multiple benchmarks, with PSNR gains of 0.5-1.0 dB over vanilla 3DGS.

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.

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