Evaluating the Effects of AI Directors for Quest Selection
This research addresses the problem of personalizing game experiences for individual players, which is important for game developers aiming to increase player engagement.
This paper investigates the impact of AI Directors on player experience in video games, specifically focusing on quest selection. The study found that a non-random AI Director significantly improved player experience compared to a random AI Director.
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.