CVOct 27, 2024

Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering

arXiv:2410.20593v113 citationsh-index: 10NIPS
Originality Incremental advance
AI Analysis

This work addresses a specific bottleneck in 3D reconstruction and rendering for computer vision and graphics applications, offering an incremental improvement over existing methods.

The paper tackles the challenge of achieving both high rendering quality and accurate geometry in 3D Gaussian Splatting by introducing Normal-GS, which integrates normal vectors into the rendering pipeline using a physically-based model, resulting in near state-of-the-art visual quality and accurate surface normals while maintaining real-time performance.

Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.

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