Evaluating Creativity and Deception in Large Language Models: A Simulation Framework for Multi-Agent Balderdash
This work addresses the underexplored area of creativity in LLMs for researchers and developers, but it is incremental as it applies an existing game framework to assess model capabilities.
The paper tackles the problem of evaluating creativity and deception in Large Language Models (LLMs) by introducing a simulation framework based on the game Balderdash, where LLM agents generate fictitious definitions for obscure terms, and results show that infrequent vocabulary in inputs leads to poor reasoning on game rules and historical context.
Large Language Models (LLMs) have shown impressive capabilities in complex tasks and interactive environments, yet their creativity remains underexplored. This paper introduces a simulation framework utilizing the game Balderdash to evaluate both the creativity and logical reasoning of LLMs. In Balderdash, players generate fictitious definitions for obscure terms to deceive others while identifying correct definitions. Our framework enables multiple LLM agents to participate in this game, assessing their ability to produce plausible definitions and strategize based on game rules and history. We implemented a centralized game engine featuring various LLMs as participants and a judge LLM to evaluate semantic equivalence. Through a series of experiments, we analyzed the performance of different LLMs, examining metrics such as True Definition Ratio, Deception Ratio, and Correct Guess Ratio. The results provide insights into the creative and deceptive capabilities of LLMs, highlighting their strengths and areas for improvement. Specifically, the study reveals that infrequent vocabulary in LLMs' input leads to poor reasoning on game rules and historical context (https://github.com/ParsaHejabi/Simulation-Framework-for-Multi-Agent-Balderdash).