CVLGNov 22, 2024

Learning to Stabilize Faces

ETH Zurich
arXiv:2411.15074v13 citationsh-index: 33Computer graphics forum (Print)
Originality Incremental advance
AI Analysis

This addresses the need for efficient stabilization in applications like game development and movie making, though it is an incremental improvement over prior automated methods.

The paper tackles the problem of automatically stabilizing 3D face meshes to separate rigid head motion from facial expressions, presenting a learning-based regression approach that outperforms state-of-the-art methods both quantitatively and qualitatively.

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.

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