AIDec 1, 2024

Playable Game Generation

arXiv:2412.00887v122 citationsh-index: 19Has Code
Originality Highly original
AI Analysis

This addresses the problem of generating interactive content for game developers and AI researchers, representing a novel method for a known bottleneck in AIGC.

The paper tackles the challenge of generating playable games with real-time interaction, high visual quality, and accurate mechanics simulation, proposing PlayGen which achieves these results sustained over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU.

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the stringent requirements for real-time interaction, high visual quality, and accurate simulation of game mechanics. Existing approaches often fall short, either lacking real-time capabilities or failing to accurately simulate interactive mechanics. To tackle the playability issue, we propose a novel method called \emph{PlayGen}, which encompasses game data generation, an autoregressive DiT-based diffusion model, and a comprehensive playability-based evaluation framework. Validated on well-known 2D and 3D games, PlayGen achieves real-time interaction, ensures sufficient visual quality, and provides accurate interactive mechanics simulation. Notably, these results are sustained even after over 1000 frames of gameplay on an NVIDIA RTX 2060 GPU. Our code is publicly available: https://github.com/GreatX3/Playable-Game-Generation. Our playable demo generated by AI is: http://124.156.151.207.

Code Implementations1 repo
Foundations

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