Active Learning via Classifier Impact and Greedy Selection for Interactive Image Retrieval
This work addresses the under-explored scenario of interactive image retrieval, which is incremental but improves efficiency for users in content-based search tasks.
The paper tackles the problem of interactive image retrieval by proposing a novel batch-mode Active Learning framework (GAL) that uses a classifier impact-based acquisition function and greedy selection, demonstrating superiority over existing approaches on several benchmarks.
Active Learning (AL) is a user-interactive approach aimed at reducing annotation costs by selecting the most crucial examples to label. Although AL has been extensively studied for image classification tasks, the specific scenario of interactive image retrieval has received relatively little attention. This scenario presents unique characteristics, including an open-set and class-imbalanced binary classification, starting with very few labeled samples. We introduce a novel batch-mode Active Learning framework named GAL (Greedy Active Learning) that better copes with this application. It incorporates a new acquisition function for sample selection that measures the impact of each unlabeled sample on the classifier. We further embed this strategy in a greedy selection approach, better exploiting the samples within each batch. We evaluate our framework with both linear (SVM) and non-linear MLP/Gaussian Process classifiers. For the Gaussian Process case, we show a theoretical guarantee on the greedy approximation. Finally, we assess our performance for the interactive content-based image retrieval task on several benchmarks and demonstrate its superiority over existing approaches and common baselines. Code is available at https://github.com/barleah/GreedyAL.