CVDec 4, 2024

2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

arXiv:2412.03428v18 citationsh-index: 5
AI Analysis

This addresses the problem of reconstructing complex indoor scenes with textureless regions for applications in computer vision and robotics, representing a novel method for a known bottleneck.

The paper tackles the challenge of high-fidelity indoor scene reconstruction by introducing 2DGS-Room, a method that uses seed-guided 2D Gaussian Splatting with geometric constraints, achieving state-of-the-art performance on ScanNet and ScanNet++ datasets.

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.

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