LGAIDec 5, 2024

ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

arXiv:2412.03800v12 citationsh-index: 6
Originality Incremental advance
AI Analysis

This addresses exploration bottlenecks in RL for researchers and practitioners, offering incremental improvements in efficiency and performance.

The paper tackles the problem of exploration in reinforcement learning without extrinsic rewards by proposing ELEMENT, a multiscale entropy optimization framework that improves computational efficiency and outperforms state-of-the-art methods in episodic and lifelong setups.

This paper proposes \emph{Episodic and Lifelong Exploration via Maximum ENTropy} (ELEMENT), a novel, multiscale, intrinsically motivated reinforcement learning (RL) framework that is able to explore environments without using any extrinsic reward and transfer effectively the learned skills to downstream tasks. We advance the state of the art in three ways. First, we propose a multiscale entropy optimization to take care of the fact that previous maximum state entropy, for lifelong exploration with millions of state observations, suffers from vanishing rewards and becomes very expensive computationally across iterations. Therefore, we add an episodic maximum entropy over each episode to speedup the search further. Second, we propose a novel intrinsic reward for episodic entropy maximization named \emph{average episodic state entropy} which provides the optimal solution for a theoretical upper bound of the episodic state entropy objective. Third, to speed the lifelong entropy maximization, we propose a $k$ nearest neighbors ($k$NN) graph to organize the estimation of the entropy and updating processes that reduces the computation substantially. Our ELEMENT significantly outperforms state-of-the-art intrinsic rewards in both episodic and lifelong setups. Moreover, it can be exploited in task-agnostic pre-training, collecting data for offline reinforcement learning, etc.

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