CVDec 10, 2024

ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery

arXiv:2412.07494v310 citationsh-index: 6
Originality Incremental advance
AI Analysis

This addresses a bottleneck in 3D reconstruction for computer vision applications, offering an incremental improvement over existing 3D-GS methods.

The paper tackles the problem of 3D Gaussian Splatting (3D-GS) struggling to capture rich details and complete geometry in novel view synthesis by introducing a residual split densification operation, achieving state-of-the-art rendering quality with consistent performance improvements across variants.

Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent performance improvements can be achieved by applying our residual split on various 3D-GS variants, underscoring its versatility and potential for broader application in 3D-GS-based applications.

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