CVAILGDec 18, 2024

MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild

arXiv:2412.13393v24 citationsh-index: 6
Originality Highly original
AI Analysis

This addresses the problem of robust 3D hand reconstruction for applications in computer vision and human-computer interaction, representing a novel method rather than an incremental improvement.

The paper tackles the challenge of reconstructing 3D hand meshes from single RGB images by proposing MaskHand, a generative masked model that learns the probabilistic distribution of ambiguous 2D-to-3D mappings, achieving state-of-the-art accuracy, robustness, and realism in evaluations.

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.

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