CVDec 19, 2024

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

arXiv:2412.15215v233 citationsh-index: 37Has CodeCVPR
Originality Highly original
AI Analysis

This addresses the challenge of modeling high-frequency and near-field reflections in real-world scenes for applications in computer graphics and vision, representing a novel method for a known bottleneck.

The paper tackles the problem of reconstructing complex reflections for photorealistic novel view synthesis by introducing EnvGS, which uses environment Gaussian primitives to capture detailed reflections, achieving the best rendering quality in real-time on multiple datasets.

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.

Code Implementations1 repo
Foundations

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