GTAIMADec 20, 2024

Approximate State Abstraction for Markov Games

arXiv:2412.15877v1h-index: 11AAAI
Originality Incremental advance
AI Analysis

This work addresses scalability issues in multi-agent game theory for researchers and practitioners, but it is incremental as it extends state abstraction from single-agent to multi-player settings.

The paper tackles the computational difficulty of finding equilibria in two-player zero-sum Markov games by introducing state abstraction to reduce state counts, deriving bounds on the duality gap to evaluate abstraction accuracy, and demonstrating the approach with Markov Soccer to compute equilibrium policies.

This paper introduces state abstraction for two-player zero-sum Markov games (TZMGs), where the payoffs for the two players are determined by the state representing the environment and their respective actions, with state transitions following Markov decision processes. For example, in games like soccer, the value of actions changes according to the state of play, and thus such games should be described as Markov games. In TZMGs, as the number of states increases, computing equilibria becomes more difficult. Therefore, we consider state abstraction, which reduces the number of states by treating multiple different states as a single state. There is a substantial body of research on finding optimal policies for Markov decision processes using state abstraction. However, in the multi-player setting, the game with state abstraction may yield different equilibrium solutions from those of the ground game. To evaluate the equilibrium solutions of the game with state abstraction, we derived bounds on the duality gap, which represents the distance from the equilibrium solutions of the ground game. Finally, we demonstrate our state abstraction with Markov Soccer, compute equilibrium policies, and examine the results.

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