CVDec 23, 2024

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

arXiv:2412.17715v15 citationsh-index: 18AAAI
Originality Highly original
AI Analysis

This method enables efficient and robust 3D content creation from point clouds, which is incremental as it builds on existing 3D Gaussian splatting techniques.

The paper tackles the problem of painting point clouds into 3D Gaussians from a reference image by addressing the non-uniqueness issue in 3D Gaussian splatting, achieving high-quality 3D content creation in a single forward pass.

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass.

Foundations

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