UniPLV: Towards Label-Efficient Open-World 3D Scene Understanding by Regional Visual Language Supervision
This addresses the problem of label-efficient 3D scene understanding for computer vision and robotics applications, representing a novel method rather than incremental work.
The paper tackles the challenge of open-world 3D scene understanding without manual annotations by proposing UniPLV, a framework that unifies point clouds, images, and text in a shared feature space, achieving average improvements of 15.6% and 14.8% in semantic segmentation tasks.
Open-world 3D scene understanding is a critical challenge that involves recognizing and distinguishing diverse objects and categories from 3D data, such as point clouds, without relying on manual annotations. Traditional methods struggle with this open-world task, especially due to the limitations of constructing extensive point cloud-text pairs and handling multimodal data effectively. In response to these challenges, we present UniPLV, a robust framework that unifies point clouds, images, and text within a single learning paradigm for comprehensive 3D scene understanding. UniPLV leverages images as a bridge to co-embed 3D points with pre-aligned images and text in a shared feature space, eliminating the need for labor-intensive point cloud-text pair crafting. Our framework achieves precise multimodal alignment through two innovative strategies: (i) Logit and feature distillation modules between images and point clouds to enhance feature coherence; (ii) A vision-point matching module that implicitly corrects 3D semantic predictions affected by projection inaccuracies from points to pixels. To further boost performance, we implement four task-specific losses alongside a two-stage training strategy. Extensive experiments demonstrate that UniPLV significantly surpasses state-of-the-art methods, with average improvements of 15.6% and 14.8% in semantic segmentation for Base-Annotated and Annotation-Free tasks, respectively. These results underscore UniPLV's efficacy in pushing the boundaries of open-world 3D scene understanding. We will release the code to support future research and development.