CVDec 29, 2024

Toward Scene Graph and Layout Guided Complex 3D Scene Generation

arXiv:2412.20473v12 citationsh-index: 4
AI Analysis

This addresses a critical problem in 3D scene generation for applications like virtual reality and gaming, though it appears incremental by building on existing object-centric methods.

The paper tackles the challenge of generating complex 3D scenes with intricate object relations by introducing GraLa3D, a framework that uses scene graphs and layouts to guide generation, resulting in scenes closely aligned with text prompts.

Recent advancements in object-centric text-to-3D generation have shown impressive results. However, generating complex 3D scenes remains an open challenge due to the intricate relations between objects. Moreover, existing methods are largely based on score distillation sampling (SDS), which constrains the ability to manipulate multiobjects with specific interactions. Addressing these critical yet underexplored issues, we present a novel framework of Scene Graph and Layout Guided 3D Scene Generation (GraLa3D). Given a text prompt describing a complex 3D scene, GraLa3D utilizes LLM to model the scene using a scene graph representation with layout bounding box information. GraLa3D uniquely constructs the scene graph with single-object nodes and composite super-nodes. In addition to constraining 3D generation within the desirable layout, a major contribution lies in the modeling of interactions between objects in a super-node, while alleviating appearance leakage across objects within such nodes. Our experiments confirm that GraLa3D overcomes the above limitations and generates complex 3D scenes closely aligned with text prompts.

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