Average Reward Reinforcement Learning for Wireless Radio Resource Management
This addresses a crucial problem for wireless network optimization, offering an incremental improvement by adapting an existing method to better align with long-term objectives.
The paper tackles the mismatch between discounted reward reinforcement learning and the undiscounted goals of wireless radio resource management by introducing average reward RL, achieving a 15% performance gain in simulations.
In this paper, we address a crucial but often overlooked issue in applying reinforcement learning (RL) to radio resource management (RRM) in wireless communications: the mismatch between the discounted reward RL formulation and the undiscounted goal of wireless network optimization. To the best of our knowledge, we are the first to systematically investigate this discrepancy, starting with a discussion of the problem formulation followed by simulations that quantify the extent of the gap. To bridge this gap, we introduce the use of average reward RL, a method that aligns more closely with the long-term objectives of RRM. We propose a new method called the Average Reward Off policy Soft Actor Critic (ARO SAC) is an adaptation of the well known Soft Actor Critic algorithm in the average reward framework. This new method achieves significant performance improvement our simulation results demonstrate a 15% gain in the system performance over the traditional discounted reward RL approach, underscoring the potential of average reward RL in enhancing the efficiency and effectiveness of wireless network optimization.