CVROJan 12, 2025

ActiveGAMER: Active GAussian Mapping through Efficient Rendering

arXiv:2501.06897v316 citationsh-index: 9CVPR
Originality Incremental advance
AI Analysis

This addresses active mapping for robotics or AR/VR applications, though it appears incremental as it builds on 3D Gaussian Splatting with new planning modules.

The paper tackles the problem of real-time active scene mapping by introducing ActiveGAMER, which uses 3D Gaussian Splatting to achieve state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches.

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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