CVJan 12, 2025

Synthetic Prior for Few-Shot Drivable Head Avatar Inversion

arXiv:2501.06903v315 citationsh-index: 33CVPR
Originality Incremental advance
AI Analysis

This addresses the challenge of generating photorealistic and controllable head avatars for applications like virtual reality or gaming, with incremental advancements in using synthetic data for domain adaptation.

The paper tackles the problem of creating drivable head avatars from few images by using a synthetic prior to overcome data scarcity and regulatory constraints, achieving significant improvements in novel view and expression synthesis compared to state-of-the-art methods.

We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, the use of real data is strictly regulated (e.g., under the General Data Protection Regulation, which mandates frequent deletion of models and data to accommodate a situation when a participant's consent is withdrawn). Synthetic data, free from these constraints, is an appealing alternative. Third, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to SOTA monocular and GAN-based methods, SynShot significantly improves novel view and expression synthesis.

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