CVCRJan 14, 2025

Towards an End-to-End (E2E) Adversarial Learning and Application in the Physical World

arXiv:2501.08258v2h-index: 73J Cybersecur Priv
Originality Highly original
AI Analysis

This work addresses a specific bottleneck in adversarial machine learning for physical-world applications, offering a novel method that could enhance attack robustness in security-critical domains.

The paper tackles the problem of reduced performance in physical adversarial attacks due to transferability issues from digital to physical domains by proposing an end-to-end framework (PAPLA) that conducts adversarial learning directly in the physical domain using a projector, demonstrating improved attack success in real-world scenarios like against parked cars and stop signs.

The traditional learning process of patch-based adversarial attacks, conducted in the digital domain and then applied in the physical domain (e.g., via printed stickers), may suffer from reduced performance due to adversarial patches' limited transferability from the digital domain to the physical domain. Given that previous studies have considered using projectors to apply adversarial attacks, we raise the following question: can adversarial learning (i.e., patch generation) be performed entirely in the physical domain with a projector? In this work, we propose the Physical-domain Adversarial Patch Learning Augmentation (PAPLA) framework, a novel end-to-end (E2E) framework that converts adversarial learning from the digital domain to the physical domain using a projector. We evaluate PAPLA across multiple scenarios, including controlled laboratory settings and realistic outdoor environments, demonstrating its ability to ensure attack success compared to conventional digital learning-physical application (DL-PA) methods. We also analyze the impact of environmental factors, such as projection surface color, projector strength, ambient light, distance, and angle of the target object relative to the camera, on the effectiveness of projected patches. Finally, we demonstrate the feasibility of the attack against a parked car and a stop sign in a real-world outdoor environment. Our results show that under specific conditions, E2E adversarial learning in the physical domain eliminates the transferability issue and ensures evasion by object detectors. Finally, we provide insights into the challenges and opportunities of applying adversarial learning in the physical domain and explain where such an approach is more effective than using a sticker.

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