Generating Realistic Synthetic Head Rotation Data for Extended Reality using Deep Learning
This addresses the need for large datasets to train motion predictors in XR, reducing reliance on expensive human data collection.
The paper tackles the problem of generating realistic synthetic head rotation data for Extended Reality by proposing a TimeGAN-based generator, which successfully extends a dataset with new samples that closely match the measured distribution.
Extended Reality is a revolutionary method of delivering multimedia content to users. A large contributor to its popularity is the sense of immersion and interactivity enabled by having real-world motion reflected in the virtual experience accurately and immediately. This user motion, mainly caused by head rotations, induces several technical challenges. For instance, which content is generated and transmitted depends heavily on where the user is looking. Seamless systems, taking user motion into account proactively, will therefore require accurate predictions of upcoming rotations. Training and evaluating such predictors requires vast amounts of orientational input data, which is expensive to gather, as it requires human test subjects. A more feasible approach is to gather a modest dataset through test subjects, and then extend it to a more sizeable set using synthetic data generation methods. In this work, we present a head rotation time series generator based on TimeGAN, an extension of the well-known Generative Adversarial Network, designed specifically for generating time series. This approach is able to extend a dataset of head rotations with new samples closely matching the distribution of the measured time series.