CVJan 17, 2025

GauSTAR: Gaussian Surface Tracking and Reconstruction

arXiv:2501.10283v311 citationsh-index: 4CVPR
Originality Incremental advance
AI Analysis

This addresses the problem of dynamic surface reconstruction and tracking for applications in computer vision and graphics, representing an incremental improvement over existing 3D Gaussian Splatting techniques.

The paper tackles the challenge of tracking dynamic surfaces with 3D Gaussians in scenes with complex topology changes, such as surfaces appearing or splitting, and proposes GauSTAR, which achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for such scenes.

3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GauSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GauSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GauSTAR maintains the mesh topology and tracks the meshes using Gaussians. For regions where topology changes, GauSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://eth-ait.github.io/GauSTAR/.

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