AILGJan 20, 2025

The impact of intrinsic rewards on exploration in Reinforcement Learning

arXiv:2501.11533v112 citationsh-index: 5Neural computing & applications (Print)
Originality Synthesis-oriented
AI Analysis

This work addresses the hard exploration problem in RL for researchers, but it is incremental as it empirically compares existing methods without introducing new techniques.

The study investigated how different intrinsic rewards affect exploration in sparse-reward reinforcement learning environments, finding that State Count performed best with low-dimensional observations but degraded with RGB observations, while Maximum Entropy was more robust, and DIAYN did not promote exploration in MiniGrid.

One of the open challenges in Reinforcement Learning is the hard exploration problem in sparse reward environments. Various types of intrinsic rewards have been proposed to address this challenge by pushing towards diversity. This diversity might be imposed at different levels, favouring the agent to explore different states, policies or behaviours (State, Policy and Skill level diversity, respectively). However, the impact of diversity on the agent's behaviour remains unclear. In this work, we aim to fill this gap by studying the effect of different levels of diversity imposed by intrinsic rewards on the exploration patterns of RL agents. We select four intrinsic rewards (State Count, Intrinsic Curiosity Module (ICM), Maximum Entropy, and Diversity is all you need (DIAYN)), each pushing for a different diversity level. We conduct an empirical study on MiniGrid environment to compare their impact on exploration considering various metrics related to the agent's exploration, namely: episodic return, observation coverage, agent's position coverage, policy entropy, and timeframes to reach the sparse reward. The main outcome of the study is that State Count leads to the best exploration performance in the case of low-dimensional observations. However, in the case of RGB observations, the performance of State Count is highly degraded mostly due to representation learning challenges. Conversely, Maximum Entropy is less impacted, resulting in a more robust exploration, despite being not always optimal. Lastly, our empirical study revealed that learning diverse skills with DIAYN, often linked to improved robustness and generalisation, does not promote exploration in MiniGrid environments. This is because: i) learning the skill space itself can be challenging, and ii) exploration within the skill space prioritises differentiating between behaviours rather than achieving uniform state visitation.

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