ROAICVFeb 12, 2025

A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards

arXiv:2502.08643v221.21 citationsh-index: 30ICRA
Originality Incremental advance
AI Analysis

This work addresses flexible task specification for robotic manipulation in dynamic environments, representing an incremental advancement by combining existing methods like VLMs and RL in a novel framework.

The paper tackles the challenge of specifying tasks for robotic manipulation in open-world environments by introducing Iterative Keypoint Reward (IKER), a dynamic reward function generated and refined using VLMs, which enables robots to perform multi-step tasks with capabilities like error recovery and strategy adjustments.

Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping.

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