CVFeb 27, 2025

Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling

arXiv:2502.20378v112 citationsh-index: 26AAAI
Originality Incremental advance
AI Analysis

This work addresses a bottleneck in rendering efficiency for dynamic scenes, which is crucial for applications like virtual reality and robotics, though it is incremental as it builds on existing deformable Gaussian Splatting methods.

The paper tackles the problem of slow rendering speeds in dynamic scene reconstruction from monocular videos by introducing Efficient Dynamic Gaussian Splatting (EDGS), which uses sparse time-variant attribute modeling to reduce redundant Gaussians, resulting in significantly improved rendering speed while maintaining superior quality compared to state-of-the-art methods.

Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant Gaussians, attempting to fit every training view at various time steps, leading to slower rendering speeds. Additionally, the attributes of Gaussians in static areas are time-invariant, making it unnecessary to model every Gaussian, which can cause jittering in static regions. In practice, the primary bottleneck in rendering speed for dynamic scenes is the number of Gaussians. In response, we introduce Efficient Dynamic Gaussian Splatting (EDGS), which represents dynamic scenes via sparse time-variant attribute modeling. Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians calculated via a classical kernel representation. Furthermore, we propose an unsupervised strategy to efficiently filter out anchors corresponding to static areas. Only anchors associated with deformable objects are input into MLPs to query time-variant attributes. Experiments on two real-world datasets demonstrate that our EDGS significantly improves the rendering speed with superior rendering quality compared to previous state-of-the-art methods.

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