Reducing Reward Dependence in RL Through Adaptive Confidence Discounting
This addresses efficiency challenges in human-in-the-loop or costly-reward RL settings, though it is an incremental improvement over existing methods.
The paper tackles the problem of expensive reward acquisition in reinforcement learning by proposing an algorithm that requests rewards only when confidence in its reward model is low, achieving comparable performance to a baseline while using only 20% of the rewards.
In human-in-the-loop reinforcement learning or environments where calculating a reward is expensive, the costly rewards can make learning efficiency challenging to achieve. The cost of obtaining feedback from humans or calculating expensive rewards means algorithms receiving feedback at every step of long training sessions may be infeasible, which may limit agents' abilities to efficiently improve performance. Our aim is to reduce the reliance of learning agents on humans or expensive rewards, improving the efficiency of learning while maintaining the quality of the learned policy. We offer a novel reinforcement learning algorithm that requests a reward only when its knowledge of the value of actions in an environment state is low. Our approach uses a reward function model as a proxy for human-delivered or expensive rewards when confidence is high, and asks for those explicit rewards only when there is low confidence in the model's predicted rewards and/or action selection. By reducing dependence on the expensive-to-obtain rewards, we are able to learn efficiently in settings where the logistics or expense of obtaining rewards may otherwise prohibit it. In our experiments our approach obtains comparable performance to a baseline in terms of return and number of episodes required to learn, but achieves that performance with as few as 20% of the rewards.