CVMar 8, 2025

SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Hair

arXiv:2503.06154v12 citationsh-index: 31Has Code
Originality Highly original
AI Analysis

This enables more realistic virtual avatar creation and animation for applications in gaming and VR, though it is incremental as it builds on existing 3DMM frameworks.

The paper tackles the challenge of extending 3D Morphable Models to hair by introducing SRM-Hair, a method that reconstructs a hair mesh from a single image, achieving state-of-the-art performance in 3D mesh reconstruction.

3D Morphable Models (3DMMs) have played a pivotal role as a fundamental representation or initialization for 3D avatar animation and reconstruction. However, extending 3DMMs to hair remains challenging due to the difficulty of enforcing vertex-level consistent semantic meaning across hair shapes. This paper introduces a novel method, Semantic-consistent Ray Modeling of Hair (SRM-Hair), for making 3D hair morphable and controlled by coefficients. The key contribution lies in semantic-consistent ray modeling, which extracts ordered hair surface vertices and exhibits notable properties such as additivity for hairstyle fusion, adaptability, flipping, and thickness modification. We collect a dataset of over 250 high-fidelity real hair scans paired with 3D face data to serve as a prior for the 3D morphable hair. Based on this, SRM-Hair can reconstruct a hair mesh combined with a 3D head from a single image. Note that SRM-Hair produces an independent hair mesh, facilitating applications in virtual avatar creation, realistic animation, and high-fidelity hair rendering. Both quantitative and qualitative experiments demonstrate that SRM-Hair achieves state-of-the-art performance in 3D mesh reconstruction. Our project is available at https://github.com/wang-zidu/SRM-Hair

Code Implementations1 repo
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