CVAIROMar 13, 2025

Unifying 2D and 3D Vision-Language Understanding

arXiv:2503.10745v312 citationsh-index: 28ICML
Originality Highly original
AI Analysis

This work addresses the data scarcity issue in 3D vision-language learning for embodied AI systems, representing a novel method for a known bottleneck rather than a foundational breakthrough.

The paper tackles the problem of limited 3D vision-language data by introducing UniVLG, a unified architecture that bridges 2D and 3D models, achieving state-of-the-art performance across multiple 3D vision-language grounding tasks.

Progress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied systems. Our approach initializes most model weights from pre-trained 2D models and trains on both 2D and 3D vision-language data. We propose a novel language-conditioned mask decoder shared across 2D and 3D modalities to ground objects effectively in both RGB and RGB-D images, outperforming box-based approaches. To further reduce the domain gap between 2D and 3D, we incorporate 2D-to-3D lifting strategies, enabling UniVLG to utilize 2D data to enhance 3D performance. With these innovations, our model achieves state-of-the-art performance across multiple 3D vision-language grounding tasks, demonstrating the potential of transferring advances from 2D vision-language learning to the data-constrained 3D domain. Furthermore, co-training on both 2D and 3D data enhances performance across modalities without sacrificing 2D capabilities. By removing the reliance on 3D mesh reconstruction and ground-truth object proposals, UniVLG sets a new standard for realistic, embodied-aligned evaluation. Code and additional visualizations are available at https://univlg.github.io .

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