GameChat: Multi-LLM Dialogue for Safe, Agile, and Socially Optimal Multi-Agent Navigation in Constrained Environments
Addresses decentralized multi-robot navigation with self-interested agents in constrained environments, offering a communication-based conflict resolution method.
GameChat uses multi-LLM dialogue for multi-agent navigation, achieving over 35% reduction in goal-reaching time compared to naive baseline and over 20% vs. state-of-the-art in intersections, while ensuring higher-priority agents reach first 100% of the time (vs. 50% random).
Safe, agile, and socially compliant multi-robot navigation in cluttered and constrained environments remains a critical challenge. This is especially difficult with self-interested agents with unique, unknown priorities in decentralized settings, where there is no central authority to resolve conflicts induced by spatial symmetry. We address this challenge by proposing an intuitive, but very effective approach, GameChat, which facilitates safe, agile, and deadlock-free navigation for both cooperative and self-interested agents in cluttered environments. Key to our approach is the idea that agents should resolve conflicts on their own using natural language to communicate, much like humans. We evaluate GameChat in simulated environments with doorways and intersections. The results show that even in the worst case, GameChat reduces the time for all agents to reach their goals by over 35% from a naive baseline and by over 20% from a state of the art baseline in the intersection scenario, while doubling the rate of ensuring the agent with a higher priority task reaches the goal first, from 50% (equivalent to random chance) to 100%. We also demonstrate how GameChat can be extended to more than two agents.