CVMar 20, 2025

Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model

Oxford
arXiv:2503.16282v222 citationsh-index: 54Has CodeCVPR
Originality Incremental advance
AI Analysis

This addresses the problem of adapting 3D segmentation models to novel classes with limited data for applications like robotics and autonomous driving, representing an incremental improvement over existing methods.

The paper tackles generalized few-shot 3D point cloud segmentation by integrating noisy pseudo-labels from vision-language models with sparse few-shot samples to improve adaptation to new classes, achieving validated effectiveness across models and datasets.

Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot samples. Meanwhile, 3D vision-language models (3D VLMs), generalizing across open-world novel classes, contain rich but noisy novel class knowledge. In this work, we introduce a GFS-PCS framework that synergizes dense but noisy pseudo-labels from 3D VLMs with precise yet sparse few-shot samples to maximize the strengths of both, named GFS-VL. Specifically, we present a prototype-guided pseudo-label selection to filter low-quality regions, followed by an adaptive infilling strategy that combines knowledge from pseudo-label contexts and few-shot samples to adaptively label the filtered, unlabeled areas. Additionally, we design a novel-base mix strategy to embed few-shot samples into training scenes, preserving essential context for improved novel class learning. Moreover, recognizing the limited diversity in current GFS-PCS benchmarks, we introduce two challenging benchmarks with diverse novel classes for comprehensive generalization evaluation. Experiments validate the effectiveness of our framework across models and datasets. Our approach and benchmarks provide a solid foundation for advancing GFS-PCS in the real world. The code is at https://github.com/ZhaochongAn/GFS-VL

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