LGGTMar 23, 2025

A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games

arXiv:2503.18224v11 citationsh-index: 6Trans. Mach. Learn. Res.
Originality Incremental advance
AI Analysis

This addresses a critical bottleneck in applications like portfolio optimization and GANs by providing a flexible method for nonconvex-nonconcave black-box settings, though it is incremental as it builds on existing optimization techniques.

The paper tackles the problem of finding local saddle points in two-player zero-sum black-box games with unknown, potentially noncononvex-nonconcave objectives, introducing a Bayesian optimization-inspired framework that uses Gaussian processes and zeroth-order samples, and demonstrates its ability to efficiently locate these points in synthetic and realistic datasets.

Saddle point optimization is a critical problem employed in numerous real-world applications, including portfolio optimization, generative adversarial networks, and robotics. It has been extensively studied in cases where the objective function is known and differentiable. Existing work in black-box settings with unknown objectives that can only be sampled either assumes convexity-concavity in the objective to simplify the problem or operates with noisy gradient estimators. In contrast, we introduce a framework inspired by Bayesian optimization which utilizes Gaussian processes to model the unknown (potentially nonconvex-nonconcave) objective and requires only zeroth-order samples. Our approach frames the saddle point optimization problem as a two-level process which can flexibly integrate existing and novel approaches to this problem. The upper level of our framework produces a model of the objective function by sampling in promising locations, and the lower level of our framework uses the existing model to frame and solve a general-sum game to identify locations to sample. This lower level procedure can be designed in complementary ways, and we demonstrate the flexibility of our approach by introducing variants which appropriately trade off between factors like runtime, the cost of function evaluations, and the number of available initial samples. We experimentally demonstrate these algorithms on synthetic and realistic datasets in black-box nonconvex-nonconcave settings, showcasing their ability to efficiently locate local saddle points in these contexts.

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