CVCLMar 24, 2025

Global-Local Tree Search in VLMs for 3D Indoor Scene Generation

arXiv:2503.18476v228 citationsh-index: 8Has CodeCVPR
Originality Incremental advance
AI Analysis

This addresses the problem of generating realistic 3D indoor scenes for applications like virtual reality or interior design, but it is incremental as it builds on existing VLMs with a novel algorithmic approach.

The paper tackles 3D indoor scene generation using Vision-Language Models (VLMs) by framing it as a planning problem with spatial constraints, proposing a global-local tree search algorithm that decomposes scenes hierarchically and uses emoji grids for object placement, resulting in more plausible scenes than state-of-the-art approaches.

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

Code Implementations1 repo
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