LGAIMar 26, 2025

Look Before Leap: Look-Ahead Planning with Uncertainty in Reinforcement Learning

arXiv:2503.20139v13 citationsh-index: 11
Originality Incremental advance
AI Analysis

This addresses sample efficiency and model bias issues in RL, particularly for robotics and games, though it appears incremental as it builds on existing MBRL methods.

The paper tackles the problem of inaccurate models in model-based reinforcement learning by proposing an uncertainty-aware framework with lookahead planning and exploratory policy, achieving superior performance on robotic manipulation and Atari tasks with fewer interactions.

Model-based reinforcement learning (MBRL) has demonstrated superior sample efficiency compared to model-free reinforcement learning (MFRL). However, the presence of inaccurate models can introduce biases during policy learning, resulting in misleading trajectories. The challenge lies in obtaining accurate models due to limited diverse training data, particularly in regions with limited visits (uncertain regions). Existing approaches passively quantify uncertainty after sample generation, failing to actively collect uncertain samples that could enhance state coverage and improve model accuracy. Moreover, MBRL often faces difficulties in making accurate multi-step predictions, thereby impacting overall performance. To address these limitations, we propose a novel framework for uncertainty-aware policy optimization with model-based exploratory planning. In the model-based planning phase, we introduce an uncertainty-aware k-step lookahead planning approach to guide action selection at each step. This process involves a trade-off analysis between model uncertainty and value function approximation error, effectively enhancing policy performance. In the policy optimization phase, we leverage an uncertainty-driven exploratory policy to actively collect diverse training samples, resulting in improved model accuracy and overall performance of the RL agent. Our approach offers flexibility and applicability to tasks with varying state/action spaces and reward structures. We validate its effectiveness through experiments on challenging robotic manipulation tasks and Atari games, surpassing state-of-the-art methods with fewer interactions, thereby leading to significant performance improvements.

Foundations

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