CVMar 27, 2025

Reconstructing Humans with a Biomechanically Accurate Skeleton

arXiv:2503.21751v119 citationsh-index: 8CVPR
Originality Incremental advance
AI Analysis

This work addresses the challenge of producing realistic 3D human reconstructions from images, particularly for applications in computer vision and animation, though it is incremental in improving existing methods with biomechanical constraints.

The paper tackles the problem of reconstructing 3D humans from a single image by using a biomechanically accurate skeleton model, achieving competitive performance on standard benchmarks and significantly outperforming state-of-the-art methods in extreme poses and viewpoints.

In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the model. Due to the lack of training data for this task, we build a pipeline to produce pseudo ground truth model parameters for single images and implement a training procedure that iteratively refines these pseudo labels. Compared to state-of-the-art methods for 3D human mesh recovery, our model achieves competitive performance on standard benchmarks, while it significantly outperforms them in settings with extreme 3D poses and viewpoints. Additionally, we show that previous reconstruction methods frequently violate joint angle limits, leading to unnatural rotations. In contrast, our approach leverages the biomechanically plausible degrees of freedom making more realistic joint rotation estimates. We validate our approach across multiple human pose estimation benchmarks. We make the code, models and data available at: https://isshikihugh.github.io/HSMR/

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