CVMar 29, 2025

Shape and Texture Recognition in Large Vision-Language Models

arXiv:2503.23062v45 citationsh-index: 2
Originality Synthesis-oriented
AI Analysis

This work addresses deficiencies in low-level visual feature extraction for VLMs, which is crucial for improving general visual understanding in AI applications, though it is incremental as it benchmarks existing models without proposing new methods.

The paper tackled the problem of shape and texture recognition in large vision-language models (VLMs) by introducing the LAS&T dataset and benchmarking leading models, finding that VLMs significantly underperform humans in shape recognition and simpler 2D textures, though they approach human-level performance in material recognition in 3D scenes.

Shapes and textures are the basic building blocks of visual perception. The ability to identify shapes regardless of orientation, texture, or context, and to recognize textures and materials independently of their associated objects, is essential for a general visual understanding of the world. This work introduces the Large Shape and Textures dataset (LAS&T), a giant collection of highly diverse shapes and textures, created by unsupervised extraction of patterns from natural images. This dataset is used to benchmark how effectively leading Large Vision-Language Models (VLM) recognize and represent shapes, textures, and materials in 2D and 3D scenes. For shape recognition, we test the models' ability to match images of identical shapes that differ in orientation, texture, color, or environment. Our results show that the shape recognition capabilities of the LVLMs remain significantly below human performance. VLMs rely predominantly on high-level and semantic features and struggle with abstract shapes lacking class associations. For texture and material recognition, we evaluated the models' ability to identify images with identical textures and materials across different objects and environments. Interestingly, leading LVLMs approach human-level performance in recognizing materials in 3D scenes, yet substantially underperform humans when identifying simpler, more abstract 2D textures and shapes. These results are consistent across a wide range of leading LVLMs (GPT/Gemini/Qwen) and foundation vision models (DINO/CLIP), exposing major deficiencies in the ability of leading models to extract and represent low-level visual features. In contrast, humans and simple nets trained directly for these tasks achieve high accuracy. The LAS&T dataset, featuring over 700,000 images for 2D/3D shape, texture, and material recognition and retrieval is freely available.

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