CVApr 3, 2025

Exploration-Driven Generative Interactive Environments

arXiv:2504.02515v17 citationsh-index: 30Has CodeCVPR
Originality Incremental advance
AI Analysis

This work addresses the data efficiency problem for researchers and practitioners training generative interactive environments, though it builds incrementally on existing methods like Genie.

The authors tackled the problem of costly training data collection for world models by proposing an exploration-driven framework that uses random agents and uncertainty-based exploration in virtual environments, achieving improved video fidelity and controllability when adapting to new environments.

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for inexpensive, automatically collected interaction data. Genie, a recent multi-environment world model, demonstrates simulation abilities of many environments with shared behavior. Unfortunately, training their model requires expensive demonstrations. Therefore, we propose a training framework merely using a random agent in virtual environments. While the model trained in this manner exhibits good controls, it is limited by the random exploration possibilities. To address this limitation, we propose AutoExplore Agent - an exploration agent that entirely relies on the uncertainty of the world model, delivering diverse data from which it can learn the best. Our agent is fully independent of environment-specific rewards and thus adapts easily to new environments. With this approach, the pretrained multi-environment model can quickly adapt to new environments achieving video fidelity and controllability improvement. In order to obtain automatically large-scale interaction datasets for pretraining, we group environments with similar behavior and controls. To this end, we annotate the behavior and controls of 974 virtual environments - a dataset that we name RetroAct. For building our model, we first create an open implementation of Genie - GenieRedux and apply enhancements and adaptations in our version GenieRedux-G. Our code and data are available at https://github.com/insait-institute/GenieRedux.

Code Implementations1 repo
Foundations

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