CVLGApr 7, 2025

Texture2LoD3: Enabling LoD3 Building Reconstruction With Panoramic Images

arXiv:2504.05249v16 citationsh-index: 92025 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
Originality Incremental advance
AI Analysis

This work addresses the problem of detailed building modeling for applications like solar potential estimation and autonomous driving simulations, representing an incremental advancement in the field.

The paper tackles the challenge of Level of Detail (LoD) 3 building reconstruction by introducing a method that uses panoramic street-level images and 3D building priors, resulting in an 11% improvement in facade segmentation accuracy and enabling cost-effective manual projection replacement.

Despite recent advancements in surface reconstruction, Level of Detail (LoD) 3 building reconstruction remains an unresolved challenge. The main issue pertains to the object-oriented modelling paradigm, which requires georeferencing, watertight geometry, facade semantics, and low-poly representation -- Contrasting unstructured mesh-oriented models. In Texture2LoD3, we introduce a novel method leveraging the ubiquity of 3D building model priors and panoramic street-level images, enabling the reconstruction of LoD3 building models. We observe that prior low-detail building models can serve as valid planar targets for ortho-rectifying street-level panoramic images. Moreover, deploying segmentation on accurately textured low-level building surfaces supports maintaining essential georeferencing, watertight geometry, and low-poly representation for LoD3 reconstruction. In the absence of LoD3 validation data, we additionally introduce the ReLoD3 dataset, on which we experimentally demonstrate that our method leads to improved facade segmentation accuracy by 11% and can replace costly manual projections. We believe that Texture2LoD3 can scale the adoption of LoD3 models, opening applications in estimating building solar potential or enhancing autonomous driving simulations. The project website, code, and data are available here: https://wenzhaotang.github.io/Texture2LoD3/.

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