CVAIApr 11, 2025

MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

arXiv:2504.08388v161 citationsh-index: 12Has Code
Originality Incremental advance
AI Analysis

This work addresses the need for efficient world models in dynamic environments like games, though it is incremental as it builds on existing Transformer and tokenization methods.

The authors tackled the problem of world modeling for intelligent agents by introducing MineWorld, a real-time interactive world model on Minecraft that uses a visual-action autoregressive Transformer, achieving 4 to 7 frames per second and outperforming state-of-the-art diffusion-based models significantly.

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended sandbox game which has been utilized as a common testbed for world modeling. MineWorld is driven by a visual-action autoregressive Transformer, which takes paired game scenes and corresponding actions as input, and generates consequent new scenes following the actions. Specifically, by transforming visual game scenes and actions into discrete token ids with an image tokenizer and an action tokenizer correspondingly, we consist the model input with the concatenation of the two kinds of ids interleaved. The model is then trained with next token prediction to learn rich representations of game states as well as the conditions between states and actions simultaneously. In inference, we develop a novel parallel decoding algorithm that predicts the spatial redundant tokens in each frame at the same time, letting models in different scales generate $4$ to $7$ frames per second and enabling real-time interactions with game players. In evaluation, we propose new metrics to assess not only visual quality but also the action following capacity when generating new scenes, which is crucial for a world model. Our comprehensive evaluation shows the efficacy of MineWorld, outperforming SoTA open-sourced diffusion based world models significantly. The code and model have been released.

Foundations

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