CVAIMMApr 11, 2025

MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformer

arXiv:2504.08959v110 citationsh-index: 18ICLR
Originality Incremental advance
AI Analysis

This work addresses a problem for animators and researchers in computer graphics by enabling one-to-many motion synthesis with limited data, though it appears incremental as it builds on existing generative masked transformer techniques.

MotionDreamer tackles the challenge of generating diverse animations from a single motion capture reference without large datasets by introducing a localized generative masked transformer, outperforming state-of-the-art GAN or diffusion-based methods in faithfulness and diversity.

Generative masked transformers have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the animation domain, large datasets are not always available. Applying generative masked modeling to generate diverse instances from a single MoCap reference may lead to overfitting, a challenge that remains unexplored. In this work, we present MotionDreamer, a localized masked modeling paradigm designed to learn internal motion patterns from a given motion with arbitrary topology and duration. By embedding the given motion into quantized tokens with a novel distribution regularization method, MotionDreamer constructs a robust and informative codebook for local motion patterns. Moreover, a sliding window local attention is introduced in our masked transformer, enabling the generation of natural yet diverse animations that closely resemble the reference motion patterns. As demonstrated through comprehensive experiments, MotionDreamer outperforms the state-of-the-art methods that are typically GAN or Diffusion-based in both faithfulness and diversity. Thanks to the consistency and robustness of the quantization-based approach, MotionDreamer can also effectively perform downstream tasks such as temporal motion editing, \textcolor{update}{crowd animation}, and beat-aligned dance generation, all using a single reference motion. Visit our project page: https://motiondreamer.github.io/

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