LGApr 12, 2025

A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

arXiv:2504.09021v16 citationsh-index: 7IEEE Robot Autom Lett
Originality Incremental advance
AI Analysis

This work addresses the limitation of real-world applicability in autonomous racing by enabling competitive performance without external instrumentation, though it is incremental as it builds on existing asymmetric actor-critic methods.

The paper tackled the problem of autonomous racing in Gran Turismo 7 by developing a vision-based agent that uses only ego-centric camera views and onboard sensors, eliminating the need for external localization, and it consistently outperformed the game's built-in drivers.

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

Foundations

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