CVApr 16, 2025

EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos

arXiv:2504.11732v122 citationsh-index: 13ICLR
Originality Incremental advance
AI Analysis

This addresses a cross-view video prediction task for applications in augmented reality and embodied intelligence, representing an incremental advance with specific improvements in hand and object generation.

The paper tackles the problem of generating first-person perspective videos from exo-centric inputs by modeling hand-object interactions, achieving better prediction performance on benchmark datasets like Ego-Exo4D and H2O.

Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video, the first frame of the corresponding ego-centric video, and textual instructions, the goal is to generate futur frames of the ego-centric video. Inspired by the notion that hand-object interactions (HOI) in ego-centric videos represent the primary intentions and actions of the current actor, we present EgoExo-Gen that explicitly models the hand-object dynamics for cross-view video prediction. EgoExo-Gen consists of two stages. First, we design a cross-view HOI mask prediction model that anticipates the HOI masks in future ego-frames by modeling the spatio-temporal ego-exo correspondence. Next, we employ a video diffusion model to predict future ego-frames using the first ego-frame and textual instructions, while incorporating the HOI masks as structural guidance to enhance prediction quality. To facilitate training, we develop an automated pipeline to generate pseudo HOI masks for both ego- and exo-videos by exploiting vision foundation models. Extensive experiments demonstrate that our proposed EgoExo-Gen achieves better prediction performance compared to previous video prediction models on the Ego-Exo4D and H2O benchmark datasets, with the HOI masks significantly improving the generation of hands and interactive objects in the ego-centric videos.

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