ROCVApr 18, 2025

SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM

arXiv:2504.13713v41 citationsh-index: 2Has Code
Originality Synthesis-oriented
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This provides a benchmark for researchers working at the intersection of SLAM and neural rendering, addressing gaps in existing datasets, though it is incremental as it focuses on data collection rather than new methods.

The authors introduced SLAM&Render, a dataset to benchmark methods combining SLAM, neural rendering, and Gaussian splatting, featuring 40 sequences with synchronized sensor data and ground-truth poses collected via a robot manipulator. Experimental results with baselines validated its relevance for this emerging research area.

Models and methods originally developed for Novel View Synthesis and Scene Rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping (SLAM). However, existing datasets fail to include the specific challenges of both fields, such as sequential operations and, in many settings, multi-modality in SLAM or generalization across viewpoints and illumination conditions in neural rendering. Additionally, the data are often collected using sensors which are handheld or mounted on drones or mobile robots, which complicates the accurate reproduction of sensor motions. To bridge these gaps, we introduce SLAM&Render, a novel dataset designed to benchmark methods in the intersection between SLAM, Novel View Rendering and Gaussian Splatting. Recorded with a robot manipulator, it uniquely includes 40 sequences with time-synchronized RGB-D images, IMU readings, robot kinematic data, and ground-truth pose streams. By releasing robot kinematic data, the dataset also enables the assessment of recent integrations of SLAM paradigms within robotic applications. The dataset features five setups with consumer and industrial objects under four controlled lighting conditions, each with separate training and test trajectories. All sequences are static with different levels of object rearrangements and occlusions. Our experimental results, obtained with several baselines from the literature, validate SLAM&Render as a relevant benchmark for this emerging research area.

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