CVMay 17, 2025

iSegMan: Interactive Segment-and-Manipulate 3D Gaussians

arXiv:2505.11934v16 citationsh-index: 8CVPR
Originality Incremental advance
AI Analysis

This work addresses the need for more flexible and user-friendly 3D scene manipulation tools for applications in computer graphics and vision, representing an incremental improvement by integrating interactive segmentation into existing 3DGS frameworks.

The paper tackles the problem of controlling manipulation regions and providing interactive feedback in 3D scene manipulation with 3D Gaussian Splatting (3DGS), proposing iSegMan, which enables interactive segmentation and manipulation via 2D user interactions, achieving efficient and precise region control without scene-specific training.

The efficient rendering and explicit nature of 3DGS promote the advancement of 3D scene manipulation. However, existing methods typically encounter challenges in controlling the manipulation region and are unable to furnish the user with interactive feedback, which inevitably leads to unexpected results. Intuitively, incorporating interactive 3D segmentation tools can compensate for this deficiency. Nevertheless, existing segmentation frameworks impose a pre-processing step of scene-specific parameter training, which limits the efficiency and flexibility of scene manipulation. To deliver a 3D region control module that is well-suited for scene manipulation with reliable efficiency, we propose interactive Segment-and-Manipulate 3D Gaussians (iSegMan), an interactive segmentation and manipulation framework that only requires simple 2D user interactions in any view. To propagate user interactions to other views, we propose Epipolar-guided Interaction Propagation (EIP), which innovatively exploits epipolar constraint for efficient and robust interaction matching. To avoid scene-specific training to maintain efficiency, we further propose the novel Visibility-based Gaussian Voting (VGV), which obtains 2D segmentations from SAM and models the region extraction as a voting game between 2D Pixels and 3D Gaussians based on Gaussian visibility. Taking advantage of the efficient and precise region control of EIP and VGV, we put forth a Manipulation Toolbox to implement various functions on selected regions, enhancing the controllability, flexibility and practicality of scene manipulation. Extensive results on 3D scene manipulation and segmentation tasks fully demonstrate the significant advantages of iSegMan. Project page is available at https://zhao-yian.github.io/iSegMan.

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