LOGTJun 22

Antichains for Concurrent Parameterized Games

arXiv:2505.134607.5h-index: 4
Predicted impact top 34% in LO · last 90 daysOriginality Synthesis-oriented
AI Analysis

For researchers in parameterized games and verification, this provides a more efficient symbolic method for a known PSPACE-complete problem, though the improvement is incremental.

The paper proposes antichain-based symbolic algorithms to compute Eve's winning region in concurrent parameterized reachability games, improving upon the existing exponential-size knowledge game approach. The algorithms compute maximal winning elements as antichains, and their implementation in C++ shows performance gains on benchmarks.

Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to another (n players yield a word of length n). Previous work showed that, when edge labels are regular languages, one can decide whether a distinguished player, called Eve, has a strategy to ensure a reachability objective, against any strategy profile of her arbitrarily many opponents. This decision problem is known to be PSPACE-complete. A basic ingredient in the PSPACE-membership proof is the reduction to the exponential-size knowledge game, a 2-player game that reflects the knowledge Eve has on the number of opponents. In this paper, we provide a symbolic approach, based on antichains, to compute Eve's winning region in the knowledge game. In words, it gives the minimal knowledge Eve needs at every vertex to win the concurrent parameterized reachability game. More precisely, we propose two fixed-point algorithms that compute, as an antichain, the maximal elements of the winning region for Eve in the knowledge game. We implemented these two algorithms in C++, as well as the one initially proposed, and report on their relative performances on various benchmarks.

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