LGDSGTMay 24, 2025

Improved Regret and Contextual Linear Extension for Pandora's Box and Prophet Inequality

arXiv:2505.18828v23 citationsh-index: 2
Originality Highly original
AI Analysis

This work provides improved regret bounds for online decision-making problems under uncertainty, which is significant for researchers and practitioners working on resource allocation and sequential decision problems.

This paper addresses the online Pandora's Box problem, where a learner sequentially opens boxes to maximize reward minus cost. The authors propose a new algorithm that achieves an improved regret bound of \~O(sqrt(nT)) over T rounds, outperforming the previous \~O(nsqrt(T)) bound and matching the lower bound. They also extend this to a contextual linear setting, achieving \~O(ndsqrt(T)) regret, and apply their techniques to the online Prophet Inequality problem with similar improvements.

We study the Pandora's Box problem in an online learning setting with semi-bandit feedback. In each round, the learner sequentially pays to open up to $n$ boxes with unknown reward distributions, observes rewards upon opening, and decides when to stop. The utility of the learner is the maximum observed reward minus the cumulative cost of opened boxes, and the goal is to minimize regret defined as the gap between the cumulative expected utility and that of the optimal policy. We propose a new algorithm that achieves $\widetilde{O}(\sqrt{nT})$ regret after $T$ rounds, which improves the $\widetilde{O}(n\sqrt{T})$ bound of Agarwal et al. [2024] and matches the known lower bound up to logarithmic factors. To better capture real-life applications, we then extend our results to a natural but challenging contextual linear setting, where each box's expected reward is linear in some known but time-varying $d$-dimensional context and the noise distribution is fixed over time. We design an algorithm that learns both the linear function and the noise distributions, achieving $\widetilde{O}(nd\sqrt{T})$ regret. Finally, we show that our techniques also apply to the online Prophet Inequality problem, where the learner must decide immediately whether or not to accept a revealed reward. In both non-contextual and contextual settings, our approach achieves similar improvements and regret bounds.

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