CVMay 25, 2025

Improving Novel view synthesis of 360$^\circ$ Scenes in Extremely Sparse Views by Jointly Training Hemisphere Sampled Synthetic Images

arXiv:2505.19264v1h-index: 20
Originality Incremental advance
AI Analysis

This addresses the problem of overfitting in sparse-view synthesis for virtual and augmented reality applications, though it is incremental by building on existing methods like DUSt3R and Gaussian Splatting.

The paper tackled novel view synthesis for 360° scenes with only four input views by combining synthetic images from hemisphere sampling with 3D Gaussian Splatting and diffusion-based enhancement, achieving significant improvement in quality compared to benchmarks.

Novel view synthesis in 360$^\circ$ scenes from extremely sparse input views is essential for applications like virtual reality and augmented reality. This paper presents a novel framework for novel view synthesis in extremely sparse-view cases. As typical structure-from-motion methods are unable to estimate camera poses in extremely sparse-view cases, we apply DUSt3R to estimate camera poses and generate a dense point cloud. Using the poses of estimated cameras, we densely sample additional views from the upper hemisphere space of the scenes, from which we render synthetic images together with the point cloud. Training 3D Gaussian Splatting model on a combination of reference images from sparse views and densely sampled synthetic images allows a larger scene coverage in 3D space, addressing the overfitting challenge due to the limited input in sparse-view cases. Retraining a diffusion-based image enhancement model on our created dataset, we further improve the quality of the point-cloud-rendered images by removing artifacts. We compare our framework with benchmark methods in cases of only four input views, demonstrating significant improvement in novel view synthesis under extremely sparse-view conditions for 360$^\circ$ scenes.

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