GTLGMay 29, 2025

Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

arXiv:2505.23124v22 citationsh-index: 8ICML
Originality Highly original
AI Analysis

This addresses a key challenge in online mechanism design for repeated interactions with adversarial agents, offering practical algorithms with provable guarantees for applications like dynamic pricing or resource allocation.

The paper tackles the problem of a principal sequentially incentivizing agents with adversarial arrivals in a repeated setting to minimize regret, showing that without prior knowledge, linear regret is inevitable, but under two settings—knowing greedy agent responses or smooth response functions—it achieves sublinear regret with algorithms providing bounds like O(min{√(KT log N), K√T}) and Õ((LN)^{1/3} T^{2/3}), and extends these to multi-arm incentives.

We initiate the study of a repeated principal-agent problem over a finite horizon $T$, where a principal sequentially interacts with $K\geq 2$ types of agents arriving in an adversarial order. At each round, the principal strategically chooses one of the $N$ arms to incentivize for an arriving agent of unknown type. The agent then chooses an arm based on its own utility and the provided incentive, and the principal receives a corresponding reward. The objective is to minimize regret against the best incentive in hindsight. Without prior knowledge of agent behavior, we show that the problem becomes intractable, leading to linear regret. We analyze two key settings where sublinear regret is achievable. In the first setting, the principal knows the arm each agent type would select greedily for any given incentive. Under this setting, we propose an algorithm that achieves a regret bound of $O(\min\{\sqrt{KT\log N},K\sqrt{T}\})$ and provide a matching lower bound up to a $\log K$ factor. In the second setting, an agent's response varies smoothly with the incentive and is governed by a Lipschitz constant $L\geq 1$. Under this setting, we show that there is an algorithm with a regret bound of $\tilde{O}((LN)^{1/3}T^{2/3})$ and establish a matching lower bound up to logarithmic factors. Finally, we extend our algorithmic results for both settings by allowing the principal to incentivize multiple arms simultaneously in each round.

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