MAAICLJun 5, 2025

Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games

arXiv:2506.05309v23 citationsh-index: 8Has CodeEMNLP
Originality Incremental advance
AI Analysis

This work addresses the challenge of integrating LLMs into realistic asynchronous human group settings, like team discussions or social games, which is incremental as it adapts existing methods to a new communication paradigm.

The authors tackled the problem of enabling LLMs to participate in asynchronous group communication, such as in online Mafia games, by developing an adaptive agent with generator and scheduler modules. The agent performed on par with human players in game metrics and ability to blend in, with analysis showing its timing behavior closely mirrored human patterns.

LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns. In this work, we develop an adaptive asynchronous LLM agent consisting of two modules: a generator that decides what to say, and a scheduler that decides when to say it. To evaluate our agent, we collect a unique dataset of online Mafia games, where our agent plays with human participants. Overall, our agent performs on par with human players, both in game performance metrics and in its ability to blend in with the other human players. Our analysis shows that the agent's behavior in deciding when to speak closely mirrors human patterns, although differences emerge in message content. We make all of our code and data publicly available. This work paves the way for integration of LLMs into realistic human group settings, from assistance in team discussions to educational and professional environments where complex social dynamics must be navigated.

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